The Space War

Card Game

[ Login ]

How to Play / Rules

Recommendations: See our videos and play online in your browser for free against the bot to get a feel for the game.
Print this document and have it accessible when you play offline.
The rules for offline and online play are the same. The rules are also the same for casual play and tournament play.


You are a commander of a space station in war with another space station. The crew on your station can build spaceships, missiles, defense and other things which can attack the enemy space station in various ways.

If your station gets damaged, you have to flip that many station cards and if you have no station cards left to flip you lose the game.

Preparation

Each player has the same deck of 60 cards, called the draw pile, and it is located on the left. Next to it is the discard pile.

Place the 3 Station Rule Cards in sequence on the right side.

Decide randomly which person that can choose who starts the game.

Both players shuffle their draw pile and draws 6 cards. Determine who will start the game. The person that will not start the game draws 1 additional card.

Both players choose 3 cards from the hand that will form the initial station cards (for first time players you can select the 3 highest costing cards) and places them face down in 3 rows on the right side of the table so that there is 1 card in each row. The person that will not start the game places 1 additional station card in the row he/she chooses. Now both players has 3 cards remaining in the hand.

Select one of the 6 commanders in secret and place it face down on the left of the draw pile. When both players are ready, the commanders are flipped and revealed at the same time and the game begins.

Station Cards

In your draw phase, draw:
1 card
for each card in this station row.
In your action phase, receive:
2 actions
for each card in this station row.
In your discard phase, keep:
3 cards
for each card in this station row.

More explanation in The Turn.

Table Setup

There are 2 zones. Home zone on your part of the table and the enemy zone on the opponents part of the table.

The Cards

At the top left on the cards is a number representing how many actions it cost to play a card. Cards that cost 0 can be played in any moment, even in the opponents turn.

The Turn

Each turn consists of the following steps:

  1. Draw phase: You must draw cards corresponding to 1 for each station card in the first row.
  2. Action phase: you receive 2 action points for each station card in the second row. If you have any duration card in play decide which ones to keep by paying their action costs and which ones to instead move to your discard pile. Spend your action points to play cards from your hand. If you have less than the maximum of 8 station cards you may put down 1 card from your hand face down as a new station card in one of the station rows.
  3. Discard phase: if you have more cards in hand than 3 times the number of station cards in the third row discard to the amount of cards allowed. For example having 1 station card in the last row allows you to keep 3 cards in your hand.
  4. Attack phase: move and/or attack with each spaceship, missile or cannon one by one and in the order you choose.

Attacks

You attack with your spaceships, missiles and cannons.

You can only attack enemies in the same zone.

Your spaceship, missile or cannon can always attack an enemy card in your home zone, even on it's first turn.

When you attack another card the defense value of the card being attacked are reduced corresponding to the attack value of the attacker. The attacker does not risk getting damage when it is attacking and damage is not automatically healed. Use a die or token to keep track of damage.

If you attack the enemy station you flip that many face down station cards of the opponent and if he/she has no more station cards to flip you win the game.

Flipped Station Cards

Station cards that has been flipped can be played as if they were on the hand, but they are not considered to be on the hand.

Empty Draw Pile

If you have no cards left in your draw pile at the beginning of your draw phase before drawing cards your station gets 3 damage (opponent flips 3 of your station cards).

Definitions

Counter means that the card played from the opponent does not enter play and goes straight to the discard pile.

Discard means to move cards from your hand to the discard pile (if there are enough cards in the hand).

Additional Rules


Print of https://thespacewar.com/rules

© TheSpaceWar.com | Full Credits
Loaded in 0 seconds