The Space War

Card Game

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How to Play / Rules

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Print this document and have it accessible when you play offline.
The rules of this game is the same for offline play, online play, casual play and tournament play.


You are a commander of a space station in war with another space station. The crew on your station can build spaceships, missiles, defense shields and other things which can attack the enemy space station in various ways.

If your station gets damaged, you have to flip that many station cards and if you have no station cards left to flip you lose the game.

Preparation

Each player has a deck of 60 cards, called the draw pile, and it is located on the left. Next to it is the discard pile.

Place the 3 Station Rule Cards in sequence on the right side (see image below).

Decide randomly which player will choose who starts the game.

Both players shuffle their draw pile and draws 6 cards. Decide who will start the game. The person that will not start the game draws 1 additional card.

Both players choose 3 cards from the hand that will form the initial station cards (for first time players you can select the 3 highest costing cards) and places them face down in 3 rows on the right side of the table so that there is 1 card in each row. The person that will not start the game places 1 additional station card in the row he/she chooses. Now both players has 3 cards remaining in the hand.

Select one of the commanders in secret and place it face down on the left of the draw pile. When both players are ready, the commanders are flipped and revealed at the same time and the game begins.

Station Cards

In your draw phase, draw:
1 card
for each card in this station row.
In your action phase, receive:
2 actions
for each card in this station row.
In your discard phase, keep:
3 cards
for each card in this station row.

More explanation in The Turn.

Table Setup

There are 2 zones. Home zone on your part of the table and the enemy zone on the opponents part of the table.

The Cards

At the top left on the cards is a number representing how many actions it cost to play a card. Cards that cost 0 can be played in any moment, even in the opponents turn.

The Turn

Each turn consists of the following steps:

  1. Draw phase: you must draw cards corresponding to 1 for each station card in the first row.
  2. Action phase: you receive 2 actions for each station card in the second row. If you have any duration card in play decide which ones to keep by paying their action costs and which ones to instead move to your discard pile. Spend your actions to play cards from your hand. If you have less than the maximum of 8 station cards you may put down 1 card from your hand face down as a new station card in one of the 3 station rows. Actions cannot be saved for next turn.
  3. Discard phase: if you have more cards in hand than 3 times the number of station cards in the third row discard to the amount of cards allowed. For example having 1 station card in the last row allows you to keep 3 cards in your hand, 2 cards allows you to have 6.
  4. Attack phase: move and/or attack with each spaceship, missile or cannon one by one and in the order you choose.

Attacks

You attack with your spaceships, missiles and cannons.

You can only attack enemies in the same zone.

Your spaceship, missile or cannon can always attack an enemy card in your home zone, even on it's first turn.

When you attack another card, the card receives damage equal to the attack value (red) of the attacker. If damage is equal to or more than the defense value (green) the card is destroyed and moved to the discard pile. The attacker does not risk getting damage when it is attacking and damage is not automatically healed. Use a die or token to keep track of damage.

If you attack the enemy station you flip that many face down station cards of the opponent and if he/she has no more station cards to flip you win the game.

Flipped Station Cards

Station cards that has been flipped can be played, but they are not considered to be on the hand. So for example 0 cost cards can be played at any moment, other cards can be played in your action phase.

Flipped station cards are still counted as normal (drawing, actions, hand size).

Empty Draw Pile

If you have no cards left in your draw pile at the beginning of your draw phase before drawing cards your station gets 3 damage (opponent flips 3 of your station cards).

If you need to draw but cannot, then simply ignore the draw requirement.

Repair

There are a few special spaceships that can repair. Just as attacking you can only repair a target in the same zone. If a spaceship is paralyzed, the paralyze will be removed when repaired (in additional to repair of damage). A repair ship can repair itself (but not if it is paralyzed).

Definitions

Counter means that the card played from the opponent does not enter play and goes straight to the discard pile. All the text on the countered card are ignored and any actions that was spent playing the countered card has been lost.

Discard means to move cards from your hand to the discard pile (if there are enough cards in the hand).

Additional Rules


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