The Space War includes three ready-to-play preconstructed decks. Each deck has its own commanders, cards, and style of play:
Below are 3 examples of each card type.
You choose your commander at the beginning of the game. Each commander gives you a unique power or ability.


Spaceships can move and attack. Some also have special abilities.


An event happens once when played, then the card is placed in the discard pile.


Duration cards stay in play and alter the game while their action cost is paid each turn.


Missiles are powerful and fast, but they are destroyed after attacking.


Defense cards protect your space station and cannot move.


These cards help players remember the station rules and are not part of a deck.
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Print of https://thespacewar.com/cards/