You choose your commander at the beginning of the game after you have established your start hand. Each commander gives you a unique power or ability.
These can move and attack. Sometimes they have special abilities.
Playing an event card means that something happens a single time. The card gets placed directly in the discard pile.
These cards stay on the table and alters the game in some way. The action cost of the card has to be paid for each turn for it to continue be in play.
More powerful and quicker than spaceships but they are destroyed when hitting their target.
These defends your space station, they cannot move.
These are for remembering the rules and have no function in the game.
Art is missing but playtesting is full ongoing.
Complete card list in table format can be found here.
Print of https://thespacewar.com/cards/
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