The Space War

Card Game

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Display cards from deck: Core, The Swarm, United Stars, All cards

The Swarm3Carrier7Spaceship06Can after first turn send out 3 Drone from anywhere.
The Swarm15Drone1Spaceship11If played from hand: you may draw a card.
The Swarm4Toxic gas1DurationDeal 1 damage to enemy station at the start of your draw phase. Shields protects but receives 2 damage instead of 1.
The Swarm2Fusion2Spaceship13After first turn: Replace this and 2 other spaceships in same zone by one spaceship from your draw pile.
The Swarm4Shield1Defense03Protects base station. (You can have several Shield in play at the same time.)
The Swarm3Alien Missile1Missile51Slow (each turn can either move or attack but not both)
The Swarm3Acid Projectile1Missile11Fast (can move the first turn). If played from hand: you may draw a card.
The Swarm3The Paralyzer6Spaceship25If shooting a spaceship the target gets paralyzed.
The Swarm2Destroy Duration2Spaceship22After first turn: Sacrifice instead of attacking to destroy a duration card.
The Swarm3Extra Draw2DurationDraw 2 extra cards in your draw phase.
The Swarm2Revive3EventBring back 1 or 2 cards from your discard to your hand. The total sum of the action cost of the card(s) chosen cannot be more than 6.
The Swarm3Freezing cold2DurationAll cards cost 3 more to play.
The Swarm2Repair Ship1Spaceship02Can repair 3 damage to spaceship or 1 damage to station.
The Swarm1Disturbing Signals1DurationEnemy missiles can't move or attack.
The Swarm2Collision Skill3DurationYour spaceships can now do collision with 3 damage.
The Swarm3Drone Leader4SpaceshipX5Attack value of X is equal to the number of Drone you have in play.
The Swarm3Sacrifice1EventBoth players need to sacrifice a card in play (if they have).
The Swarm2Fast1DurationYour spaceships are fast (they can move the first turn they enter play).

Control counting of deck sizes: Core = 0, The Swarm = 60, United Stars = 0.

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