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Display cards from deck: Core, The Swarm, United Stars, All cards

DeckCopiesImageTitleCostTypeAttackDefenseText
Core1The Exterminator5Spaceship57Slow (each turn can either move or attack but not both)
Core1The Dark Destroyer8Spaceship710Destroy any card when this enters play. Slow (each turn can either move or attack but not both).
Core1Stormfalcon4Spaceship53Normal spaceship.
Core1Titan5Spaceship39Slow (each turn can either move or attack but not both)
Core2Explosive Missile2Missile42Normal missile.
Core1Fast Missile2Missile21Fast (can move the first turn).
Core2EMP Missile2Missile02Destroys Energy Shield or paralyzes spaceship (turn the card and it cannot do anything until repaired).
Core1Nuclear Missile2Missile103Slow (each turn can either move or attack but not both)
Core2Full Attack2Duration+1 attack value of your spaceships (not missiles or cannons).
Core2Good Karma2DurationDraw 3 extra cards in your draw phase, then after your draw phase discard 1 card from your hand.
Core2Neutralization2DurationNo other duration card has any effect. Remove from play to destroy another duration card.
Core2Over Capacity1DurationYou have no maximum hand size. In your action phase you may look at and take to your hand bottom row station cards.
Core3Excellent work2EventPut down this card as an extra station card. [ OR ] Draw 3 cards.
Core1Supernova8EventAll cards except station cards are destroyed. Each player receives 3 station damage.
Core3Target Missed0EventPlay this card directly during enemy attack from spaceship (not collision, missile or cannon) to make the attack fail.
Core1Missiles Launched5EventFind 2 missile cards (red cards) from your draw or discard pile and play them without cost. Shuffle the draw pile if searched.
Core2Perfect Plan2EventSearch for a card from the draw pile, discard pile or station cards and put it into your hand. Shuffle the draw pile if searched.
Core2Pursuiter1Spaceship21Can after first turn be sacrificed instead of attacking to deal 4 damage to target in same zone (collision).
Core1Grand Opportunity4EventDraw 5 cards and then discard 1 card from your hand.
Core3Energy Shield3Defense05Protects base station. (You can only have one Energy Shield in play at the same time.)
Core1Defense Cannon1Defense41Normal cannon. (Defense cards cannot move)
Core1Trigger-Happy Joe2Spaceship12Can attack 2 times per turn.
Core1Thunderbolt2Spaceship23Normal spaceship.
Core1The Gladiator2Spaceship32Normal spaceship.
Core1The Shade4Spaceship43The Shade can only be attacked if it has been attacking the last turn.
Core1Hunter3Spaceship32Fast (can move the first turn).
Core1Small Repair Ship2Spaceship13Can instead of doing attack repair 1 station damage or 3 other damage. Fast (can move the first turn).
Core1Big Repair Ship3Spaceship15Can instead of doing attack repair 1 station damage or 5 other damage.
Core4Luck0EventCounter target card costing 2 or less. [ OR ] Draw 2 cards.
Core2Battlestar3Spaceship24Normal spaceship.
Core2Avoid2DurationDiscard this card from table to counter card being played.
Core1Disturbing Sensor4Spaceship03· Enemy missiles can't move or attack. · If opponent after draw phase has more than 1 card in hand, he or she discards a card.
Core2Fatal ErrorXEventDestroy any card in play with action cost X.
Core1Deadly Sniper4Spaceship24Long distance shooter. (Can after the first turn shoot targets in enemy zone from home zone)
Core2Discovery0EventDraw 3 cards and the opponent draws 2 cards. [ OR ] Discard 1 card and the opponent discards 2 cards.
Core1The Liberator4Spaceship26Normal spaceship.
Core1Destiny Decided2DurationYou cannot play any card. The opponent can only play 1 card during their turn and this card cannot be an event (orange) card.
Core2Sabotage0EventOpponent draws 1 card. See the cards from the opponents hand and then discard 1 card from hand or flipped station card.
DeckCopiesImageTitleCostTypeAttackDefenseText

Control counting of deck sizes: Core = 60, The Swarm = 0, United Stars = 0.


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