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Display cards from deck: The Terrans, The Swarm, United Stars, All cards

DeckCopiesImageTitleCostTypeAttackDefenseText
The Terrans1The Exterminator5Spaceship57Slow (each turn can either move or attack but not both)
The Terrans1The Dark Destroyer8Spaceship710When played: destroy any card in play. Slow (each turn can either move or attack but not both).
The Terrans1Stormfalcon4Spaceship53Normal spaceship.
The Terrans1Titan5Spaceship39Slow (each turn can either move or attack but not both)
The Terrans2Explosive Missile2Missile42Normal missile.
The Terrans1Fast Missile2Missile21Fast (can move and be used first turn).
The Terrans2EMP Missile2Missile02Destroys any shield or paralyzes spaceship (turn the card and it cannot do anything until repaired).
The Terrans1Nuclear Missile2Missile103Slow (each turn can either move or attack but not both). Damage goes through shield.
The Terrans2Full Attack2Duration+1 attack value of your spaceships (not missiles or cannons).
The Terrans2Good Karma2DurationIn your draw phase: draw 3 extra cards. After your draw phase: discard 1 card from your hand.
The Terrans2Neutralization2DurationNo other duration card has any effect. Discard from play any time: destroy another duration card.
The Terrans2Over Capacity1DurationYou have no maximum hand size. In your action phase you may look at and take to your hand bottom row station cards.
The Terrans3Excellent work2EventPlace this card as an extra station card. [ OR ] Draw 3 cards.
The Terrans1Supernova8EventAll cards except station cards are destroyed. Each player receives 3 station damage.
The Terrans3Target Missed0EventPlay during enemy attack to make the attack fail (missiles are destroyed after attack as normal).
The Terrans1Missiles Launched5EventFind 2 missile cards (red cards) from your draw or discard pile and play them without cost. Shuffle the draw pile if searched.
The Terrans2Perfect Plan2EventSearch for a card from the draw pile, discard pile or station cards and put it into your hand. Shuffle the draw pile if searched.
The Terrans2Pursuiter1Spaceship21Can after first turn be sacrificed instead of attacking to deal 4 damage to target in same zone (collision).
The Terrans1Grand Opportunity4EventDraw 5 cards and then discard 1 card from your hand.
The Terrans3Energy Shield3Defense05Protects base station. (You can only have one Energy Shield in play at the same time.)
The Terrans1Defense Cannon1Defense21Cannot be attacked by spaceships that has moved this turn (same as station cards). Cannot move.
The Terrans1Trigger-Happy Joe2Spaceship12Can attack 2 times per turn.
The Terrans1Thunderbolt2Spaceship23Normal spaceship.
The Terrans1The Gladiator2Spaceship32Normal spaceship.
The Terrans1The Shade4Spaceship43The Shade can only be attacked if it attacked the previous turn.
The Terrans1Hunter3Spaceship32Fast (can move the first turn).
The Terrans1Small Repair Ship2Spaceship13Can instead of doing attack repair 1 station damage or 3 other damage. Fast (can move the first turn).
The Terrans1Big Repair Ship3Spaceship15Can instead of doing attack repair 1 station damage or 5 other damage.
The Terrans4Luck0EventCounter a card costing 2 or less. [ OR ] Draw 1 card.
The Terrans2Battlestar3Spaceship24Normal spaceship.
The Terrans2Avoid2DurationDiscard from play any time: counter a card being played.
The Terrans1Disturbing Sensor4Spaceship03· Enemy missiles can't move or attack. · If opponent after draw phase has more than 1 card in hand, that player discards a card.
The Terrans2Fatal ErrorXEventDestroy any card in play with action cost X.
The Terrans1Deadly Sniper4Spaceship24Long distance shooter. (Can after the first turn shoot targets in enemy zone from home zone)
The Terrans2Discovery0EventDraw 3 cards and the opponent draws 2 cards. [ OR ] Discard 1 card and the opponent discards 2 cards.
The Terrans1The Liberator4Spaceship36Normal spaceship.
The Terrans1Destiny Decided2DurationYou cannot play any card. The opponent can only play 1 card during their turn and this card cannot be an event (orange) card.
The Terrans2Sabotage0EventOpponent draws 1 card. See the cards from the opponents hand and then discard 1 card from hand or flipped station card.
The Swarm3Carrier7Spaceship06After first turn instead of attacking: send out 3 Drones (discard + draw pile), place them in the same zone as Carrier.
The Swarm15Drone1Spaceship11If played from hand: you may draw a card.
The Swarm4Toxic Gas1DurationIn your draw phase: deal 1 damage to enemy station, shields protects but receives 2 damage instead of 1.
The Swarm2Fusion Ship2Spaceship13After first turn instead of move & attack: Replace this and 2 ships in same zone by one spaceship from anywhere.
The Swarm4Shield1Defense03Protects base station. (You can have several Shield in play at the same time.)
The Swarm3Alien Missile1Missile51Slow (each turn can either move or attack but not both). Damage goes through shield.
The Swarm3Acid Projectile1Missile11If played from hand: you may draw a card. Fast (can move and be used first turn).
The Swarm3Paralyzer6Spaceship25If attacking a spaceship: the target gets paralyzed (turn the card and it cannot do anything until repaired).
The Swarm3Destroy Duration1EventDestroy a duration card [ OR ] Draw 2 cards.
The Swarm3Base Command Link2DurationIn your draw phase: draw 2 extra cards.
The Swarm2Revive Procedure3EventBring back 1 or 2 cards from your discard to your hand. The total sum of the action cost of the card(s) chosen cannot be more than 6.
The Swarm2Time Warp2DurationCards cost 3 more actions to play (affects both players).
The Swarm2Repair Ship1Spaceship02Can repair 3 damage to spaceship or 1 damage to station.
The Swarm1Disturbing Signals1DurationEnemy missiles can't move or attack.
The Swarm2Collision Skill3DurationYour spaceships can now do collision instead of attack (your spaceship are destroyed in the attack) with 3 damage.
The Swarm3Drone Leader4SpaceshipX5Attack value of X is equal to the number of Drone cards you have in play. Fast (can move the first turn).
The Swarm3Sacrifice1EventBoth players need to discard a card in play (if they have).
The Swarm2Nitro1DurationYour spaceships are fast (they can move the first turn they enter play).
United Stars1Death Ray Cannon3Spaceship010In your draw phase: receives 2 counters. Instead of attack: replace counters with Death Ray from anywhere, X = counters.
United Stars1Mega Shield4Defense06Protects base station. In your draw phase: repair itself 2 damage.
United Stars3Repair Shield3Defense03Protects base station. Repair 5 damage, 1 damage to station [ OR ] discard to fully repair any spaceship anywhere.
United Stars4Energy Source1DurationIn your draw phase: receives 2 counters. Remove counters in your action phase to get extra actions. Starts with 2 counters.
United Stars2Secret Deposit1DurationIn your action phase: hide cards from hand under this and/or pick up cards hidden. If destroyed, return cards to hand.
United Stars1Déjà Vu1EventTake a card from your discard pile and put it to your hand.
United Stars2Fate0EventCounter a card that cost 0 or 1. You may draw a card and then discard a card. [ OR ] Draw 1 card.
United Stars1Meteor Shower3DurationIn your draw phase: 1 damage to everything. Discard any time from play: 1 damage to everything. (Shield protects station).
United Stars2Great Disturbance3DurationEnemy duration cards does not work.
United Stars2Surprise Attack0EventDeal 3 damage to a single spaceship.
United Stars1Electrocution6EventParalyze all spaceships, destroys all shields and destroys all missiles.
United Stars2Transformation1DurationIn your next draw phase: select one of your spaceships. Fully repair and then switch the attack and defense value.
United Stars2Moment of Peace2DurationSpaceships and missiles can neither move nor attack. In your draw phase: discard Moment of Peace from play.
United Stars3Cancel0EventCounter a card, then discard a card (if you have).
United Stars3Brilliance1EventDraw 3 cards. Then from your hand discard 1 card and put another card on top of your draw pile.
United Stars2Great Plan3EventLook at the top 10 cards of your draw pile. Place 2 of them to your hand and the rest to the bottom of your draw pile in random order.
United Stars2Cluster Nuke3Missile63Slow. Deals 2 damage extra to all cards in same zone and 1 to the station when used or destroyed.
United Stars2Deploy Starship3EventDiscard 3 of your cards from play to find Starship from anywhere and put it in play for free.
United Stars1Starhunter4Spaceship23In your draw phase: receives two +1/+1 counters. If receives damage: remove +1/+1 counters instead if exists.
United Stars1Hacker5Spaceship03After first turn, can take control of enemy spaceship as long as Hacker exist. If destroyed, can take control of other.
United Stars1Indestructible Viper4Spaceship34Instead of being destroyed remains at 1 life and gets paralyzed.
United Stars3Resource ship2Spaceship13Instead of attack: can be moved to be an extra station card.
United Stars2Scout4Spaceship25Instead of attack: draw a card.
United Stars2DuplicationXSpaceshipWhen played: Duplication becomes an exact copy of another card you own in play but without damage or counters.
United Stars2Starship9Spaceship312Slow. Can attack 2 times per turn. Instead of attacking: get Death Ray from anywhere to your hand.
United Stars1Death RayXMissileX-Place on Starship. Can be launched next turn instead of normal attack. Long distance. Damage goes through shield.
United Stars2Station Repair1DurationIn your draw phase: repair 1 station damage. Discard from play any time: repair 2 station damage.
United Stars2Release of EnergyXEventFor each X: draw 1 card or discard the top 2 cards of opponents draw pile.
United Stars2Time Travel Portal3Spaceship05In your draw phase: receives a counter. Remove 3 counters in your action phase to take an extra turn after your turn.
United Stars3Satellite1DurationIn your draw phase: draw 1 extra card. Discard from play any time: draw 2 cards.
United Stars1Obstacles3DurationPlayers cannot move or add station cards.
United Stars1Return0EventSelect a flipped station card, or a card that is not a defense card that cost 3 or less. The card goes back to the owners hand.
DeckCopiesImageTitleCostTypeAttackDefenseText

Control counting of deck sizes: The Terrans = 60, The Swarm = 60, United Stars = 60.

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