The Space War

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Display cards from deck: Core, The Swarm, United Stars, All cards

Core1The Exterminator5Spaceship57Slow (each turn can either move or attack but not both)
Core1The Dark Destroyer8Spaceship710Destroy any card when this enters play. Slow (each turn can either move or attack but not both).
Core1Stormfalcon4Spaceship53Normal spaceship.
Core1Titan5Spaceship39Slow (each turn can either move or attack but not both)
Core2Explosive Missile2Missile42Normal missile.
Core1Fast Missile2Missile21Fast (can move the first turn).
Core2EMP Missile2Missile02Destroys Energy Shield or paralyzes spaceship (turn the card and it cannot do anything until repaired).
Core1Nuclear Missile2Missile103Slow (each turn can either move or attack but not both). Damage goes through shield.
Core2Full Attack2Duration+1 attack value of your spaceships (not missiles or cannons).
Core2Good Karma2DurationDraw 3 extra cards in your draw phase, then after your draw phase discard 1 card from your hand.
Core2Neutralization2DurationNo other duration card has any effect. Remove from play to destroy another duration card.
Core2Over Capacity1DurationYou have no maximum hand size. In your action phase you may look at and take to your hand bottom row station cards.
Core3Excellent work2EventPut down this card as an extra station card. [ OR ] Draw 3 cards.
Core1Supernova8EventAll cards except station cards are destroyed. Each player receives 3 station damage.
Core3Target Missed0EventPlay this card directly during enemy attack from spaceship (not collision, missile or cannon) to make the attack fail.
Core1Missiles Launched5EventFind 2 missile cards (red cards) from your draw or discard pile and play them without cost. Shuffle the draw pile if searched.
Core2Perfect Plan2EventSearch for a card from the draw pile, discard pile or station cards and put it into your hand. Shuffle the draw pile if searched.
Core2Pursuiter1Spaceship21Can after first turn be sacrificed instead of attacking to deal 4 damage to target in same zone (collision).
Core1Grand Opportunity4EventDraw 5 cards and then discard 1 card from your hand.
Core3Energy Shield3Defense05Protects base station. (You can only have one Energy Shield in play at the same time.)
Core1Defense Cannon1Defense41Normal cannon. (Defense cards cannot move)
Core1Trigger-Happy Joe2Spaceship12Can attack 2 times per turn.
Core1Thunderbolt2Spaceship23Normal spaceship.
Core1The Gladiator2Spaceship32Normal spaceship.
Core1The Shade4Spaceship43The Shade can only be attacked if it has been attacking the last turn.
Core1Hunter3Spaceship32Fast (can move the first turn).
Core1Small Repair Ship2Spaceship13Can instead of doing attack repair 1 station damage or 3 other damage. Fast (can move the first turn).
Core1Big Repair Ship3Spaceship15Can instead of doing attack repair 1 station damage or 5 other damage.
Core4Luck0EventCounter target card costing 2 or less. [ OR ] Draw 2 cards.
Core2Battlestar3Spaceship24Normal spaceship.
Core2Avoid2DurationDiscard this card from table to counter card being played.
Core1Disturbing Sensor4Spaceship03· Enemy missiles can't move or attack. · If opponent after draw phase has more than 1 card in hand, he or she discards a card.
Core2Fatal ErrorXEventDestroy any card in play with action cost X.
Core1Deadly Sniper4Spaceship24Long distance shooter. (Can after the first turn shoot targets in enemy zone from home zone)
Core2Discovery0EventDraw 3 cards and the opponent draws 2 cards. [ OR ] Discard 1 card and the opponent discards 2 cards.
Core1The Liberator4Spaceship26Normal spaceship.
Core1Destiny Decided2DurationYou cannot play any card. The opponent can only play 1 card during their turn and this card cannot be an event (orange) card.
Core2Sabotage0EventOpponent draws 1 card. See the cards from the opponents hand and then discard 1 card from hand or flipped station card.
The Swarm3Carrier7Spaceship06Can after first turn, once per turn, send out 3 Drones (from discard and/or draw pile). The Drones are placed in the same zone as Carrier.
The Swarm15Drone1Spaceship11If played from hand: you may draw a card.
The Swarm4Toxic gas1DurationDeal 1 damage to enemy station at the start of your draw phase. Shields protects but receives 2 damage instead of 1.
The Swarm2Fusion Ship2Spaceship13After first turn instead of attack: Replace this and 2 spaceships in same zone by one spaceship from draw pile.
The Swarm4Shield1Defense03Protects base station. (You can have several Shield in play at the same time.)
The Swarm3Alien Missile1Missile51Slow (each turn can either move or attack but not both). Damage goes through shield.
The Swarm3Acid Projectile1Missile11If played from hand: you may draw a card. Fast (can move and be used the first turn).
The Swarm3Paralyzer6Spaceship25If shooting a spaceship the target gets paralyzed (turn the card and it cannot do anything until repaired).
The Swarm3Destroy Duration1EventDestroy a duration card [ OR ] Draw 2 cards.
The Swarm3Base Command Link2DurationDraw 2 extra cards in your draw phase.
The Swarm2Revive Procedure3EventBring back 1 or 2 cards from your discard to your hand. The total sum of the action cost of the card(s) chosen cannot be more than 6.
The Swarm2Time Warp2DurationCards cost 3 more actions to play (affects both players).
The Swarm2Repair Ship1Spaceship02Can repair 3 damage to spaceship or 1 damage to station.
The Swarm1Disturbing Signals1DurationEnemy missiles can't move or attack.
The Swarm2Collision Skill3DurationYour spaceships can now do collision instead of attack (your spaceship are destroyed in the attack) with 3 damage.
The Swarm3Drone Leader4SpaceshipX5Attack value of X is equal to the number of Drone cards you have in play.
The Swarm3Sacrifice1EventBoth players need to sacrifice a card in play (if they have).
The Swarm2Nitro1DurationYour spaceships are fast (they can move the first turn they enter play).
United Stars1Mega Shield4Defense06Protects base station. Repair itself 3 damage each draw phase.
United Stars3Defense Repair3Defense03Protects base station. Repair 5 damage, 1 damage to station [ OR ] discard to fully repair any spaceship anywhere.
United Stars4Energy Source1DurationEach draw phase gets 2 counters, remove counters in your action phase to receive extra actions. Starts with 2 counters.
United Stars2Secret Deposit1DurationIn your action phase: hide cards from hand under this and/or pick up cards hidden. If destroyed cards return to hand.
United Stars2Déjà Vu1EventTake a card from your discard pile and put it to your hand.
United Stars1Obstacles3EventPlayers cannot draw and not mill until your next action phase.
United Stars1Meteor Shower3Duration1 damage to everything in your draw phase. Discard to make 1 damage to everything (shield protects station).
United Stars2Great Disturbance3DurationEnemy duration cards does not work.
United Stars2Surprise Attack1Event3 damage to a single spaceship.
United Stars1Electrocution6EventParalyze all spaceships, destroys all shields and destroys all missiles.
United Stars2Transformation3EventFully repair and then switch the attack and defense value for any spaceship (place this card with the spaceship to remember).
United Stars2Moment of Peace2EventAttacks from spaceships and missiles are disabled until your next turn.
United Stars4Orders Cancelled0EventCounter a card, then discard a card.
United Stars4Brilliance1EventDraw 3 cards. Then from your hand discard 1 card and put another card on top of your draw pile.
United Stars2Good Plan3EventLook at the top 10 cards from your draw pile, place 2 cards to your hand and the rest to the bottom of your draw pile.
United Stars2Cluster Nuke3Missile63Slow. Deals 2 damage extra to all cards in same zone and 1 to the station when used or destroyed.
United Stars2Deploy Starship3EventDiscard 3 cards from play to find Starship from anywhere and play it for free.
United Stars1Starhunter4Spaceship23Receives a +1 +1 token in each draw phase.
United Stars2Hacker5Spaceship-3After first turn, can take control of enemy spaceship as long as this exist. If the spaceship gets destroyed it can take control of another ship.
United Stars1Indestructible Viper4Spaceship34Instead of being destroyed remains at 1 life and gets paralyzed.
United Stars3Resource ship2Spaceship13Instead of attack can be moved to be an extra station card.
United Stars3Scout4Spaceship25Instead of attack: you may draw a card.
United Stars2DuplicationXSpaceshipCopy card on table. It becomes an exact copy of that card including the amount of actions it cost to play it.
United Stars1Starship10Spaceship612Cost 1 less for each card you have in the table. Slow (each turn can either move or attack but not both).
United Stars2Death Ray, ChargedXMissileX-Attack value of X. Place on Starship. Starship can launch next turn instead of doing normal attack. Long distance. Damage goes through shield.
United Stars2Station Repair1DurationRepair 1 station damage each draw phase. Discard to repair 1 station damage.
United Stars2Release of EnergyXEventFor each X: draw 1 card or discard the top 2 cards of opponents draw pile.
United Stars2Time Travel Portal3Spaceship05In your draw phase add a counter to this card. Remove 3 counters to take an extra turn after your turn.
United Stars2Spy Satellite1DurationAfter each draw phase (both players), the opponent needs to show which cards is in his/her hand.

Control counting of deck sizes: Core = 60, The Swarm = 60, United Stars = 60.

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