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Display cards from deck: The Terrans, The Swarm, United Stars, All cards

DeckCopiesImageTitleCostTypeAttackDefenseText
The Terrans1The Exterminator5Spaceship57Slow (each turn can either move or attack but not both)
The Terrans1The Dark Destroyer8Spaceship710Destroy any card when this enters play. Slow (each turn can either move or attack but not both).
The Terrans1Stormfalcon4Spaceship53Normal spaceship.
The Terrans1Titan5Spaceship39Slow (each turn can either move or attack but not both)
The Terrans2Explosive Missile2Missile42Normal missile.
The Terrans1Fast Missile2Missile21Fast (can move the first turn).
The Terrans2EMP Missile2Missile02Destroys any shield or paralyzes spaceship (turn the card and it cannot do anything until repaired).
The Terrans1Nuclear Missile2Missile103Slow (each turn can either move or attack but not both). Damage goes through shield.
The Terrans2Full Attack2Duration+1 attack value of your spaceships (not missiles or cannons).
The Terrans2Good Karma2DurationDraw 3 extra cards in your draw phase, then after your draw phase discard 1 card from your hand.
The Terrans2Neutralization2DurationNo other duration card has any effect. Remove from play to destroy another duration card.
The Terrans2Over Capacity1DurationYou have no maximum hand size. In your action phase you may look at and take to your hand bottom row station cards.
The Terrans3Excellent work2EventPut down this card as an extra station card. [ OR ] Draw 3 cards.
The Terrans1Supernova8EventAll cards except station cards are destroyed. Each player receives 3 station damage.
The Terrans3Target Missed0EventPlay this card directly during enemy attack from spaceship (not collision, missile or cannon) to make the attack fail.
The Terrans1Missiles Launched5EventFind 2 missile cards (red cards) from your draw or discard pile and play them without cost. Shuffle the draw pile if searched.
The Terrans2Perfect Plan2EventSearch for a card from the draw pile, discard pile or station cards and put it into your hand. Shuffle the draw pile if searched.
The Terrans2Pursuiter1Spaceship21Can after first turn be sacrificed instead of attacking to deal 4 damage to target in same zone (collision).
The Terrans1Grand Opportunity4EventDraw 5 cards and then discard 1 card from your hand.
The Terrans3Energy Shield3Defense05Protects base station. (You can only have one Energy Shield in play at the same time.)
The Terrans1Defense Cannon1Defense41Normal cannon. (Defense cards cannot move)
The Terrans1Trigger-Happy Joe2Spaceship12Can attack 2 times per turn.
The Terrans1Thunderbolt2Spaceship23Normal spaceship.
The Terrans1The Gladiator2Spaceship32Normal spaceship.
The Terrans1The Shade4Spaceship43The Shade can only be attacked if it attacked the previous turn.
The Terrans1Hunter3Spaceship32Fast (can move the first turn).
The Terrans1Small Repair Ship2Spaceship13Can instead of doing attack repair 1 station damage or 3 other damage. Fast (can move the first turn).
The Terrans1Big Repair Ship3Spaceship15Can instead of doing attack repair 1 station damage or 5 other damage.
The Terrans4Luck0EventCounter target card costing 2 or less. [ OR ] Draw 2 cards.
The Terrans2Battlestar3Spaceship24Normal spaceship.
The Terrans2Avoid2DurationDiscard this card from table to counter card being played.
The Terrans1Disturbing Sensor4Spaceship03· Enemy missiles can't move or attack. · If opponent after draw phase has more than 1 card in hand, he or she discards a card.
The Terrans2Fatal ErrorXEventDestroy any card in play with action cost X.
The Terrans1Deadly Sniper4Spaceship24Long distance shooter. (Can after the first turn shoot targets in enemy zone from home zone)
The Terrans2Discovery0EventDraw 3 cards and the opponent draws 2 cards. [ OR ] Discard 1 card and the opponent discards 2 cards.
The Terrans1The Liberator4Spaceship26Normal spaceship.
The Terrans1Destiny Decided2DurationYou cannot play any card. The opponent can only play 1 card during their turn and this card cannot be an event (orange) card.
The Terrans2Sabotage0EventOpponent draws 1 card. See the cards from the opponents hand and then discard 1 card from hand or flipped station card.
The Swarm3Carrier7Spaceship06Can after first turn, once per turn, send out 3 Drones (from discard and/or draw pile). The Drones are placed in the same zone as Carrier.
The Swarm15Drone1Spaceship11If played from hand: you may draw a card.
The Swarm4Toxic gas1DurationDeal 1 damage to enemy station at the start of your draw phase. Shields protects but receives 2 damage instead of 1.
The Swarm2Fusion Ship2Spaceship13After first turn instead of attack: Replace this and 2 spaceships in same zone by one spaceship from draw pile.
The Swarm4Shield1Defense03Protects base station. (You can have several Shield in play at the same time.)
The Swarm3Alien Missile1Missile51Slow (each turn can either move or attack but not both). Damage goes through shield.
The Swarm3Acid Projectile1Missile11If played from hand: you may draw a card. Fast (can move and be used the first turn).
The Swarm3Paralyzer6Spaceship25If shooting a spaceship the target gets paralyzed (turn the card and it cannot do anything until repaired).
The Swarm3Destroy Duration1EventDestroy a duration card [ OR ] Draw 2 cards.
The Swarm3Base Command Link2DurationDraw 2 extra cards in your draw phase.
The Swarm2Revive Procedure3EventBring back 1 or 2 cards from your discard to your hand. The total sum of the action cost of the card(s) chosen cannot be more than 6.
The Swarm2Time Warp2DurationCards cost 3 more actions to play (affects both players).
The Swarm2Repair Ship1Spaceship02Can repair 3 damage to spaceship or 1 damage to station.
The Swarm1Disturbing Signals1DurationEnemy missiles can't move or attack.
The Swarm2Collision Skill3DurationYour spaceships can now do collision instead of attack (your spaceship are destroyed in the attack) with 3 damage.
The Swarm3Drone Leader4SpaceshipX5Attack value of X is equal to the number of Drone cards you have in play.
The Swarm3Sacrifice1EventBoth players need to sacrifice a card in play (if they have).
The Swarm2Nitro1DurationYour spaceships are fast (they can move the first turn they enter play).
United Stars1Mega Shield4Defense06Protects base station. Repair itself 3 damage each draw phase.
United Stars3Repair Shield3Defense03Protects base station. Repair 5 damage, 1 damage to station [ OR ] discard to fully repair any spaceship anywhere.
United Stars4Energy Source1DurationEach draw phase gets 2 counters, remove counters in your action phase to receive extra actions. Starts with 2 counters.
United Stars2Secret Deposit1DurationIn your action phase: hide cards from hand under this and/or pick up cards hidden. If destroyed cards return to hand.
United Stars2Déjà Vu1EventTake a card from your discard pile and put it to your hand.
United Stars1Obstacles3EventPlayers cannot draw and not mill until your next action phase.
United Stars1Meteor Shower3Duration1 damage to everything in your draw phase. Remove from play to make 1 damage to everything (shield protects station).
United Stars2Great Disturbance3DurationEnemy duration cards does not work.
United Stars2Surprise Attack1Event3 damage to a single spaceship.
United Stars1Electrocution6EventParalyze all spaceships, destroys all shields and destroys all missiles.
United Stars2Transformation2EventPlace on spacehip. In your next draw phase fully repair and then switch the attack and defense value of the spaceship.
United Stars2Moment of Peace2EventAttacks from spaceships and missiles are disabled until your next turn.
United Stars4Orders Cancelled0EventCounter a card, then discard a card.
United Stars4Brilliance1EventDraw 3 cards. Then from your hand discard 1 card and put another card on top of your draw pile.
United Stars2Good Plan3EventLook at the top 10 cards from your draw pile, place 2 cards to your hand and the rest to the bottom of your draw pile.
United Stars2Cluster Nuke3Missile63Slow. Deals 2 damage extra to all cards in same zone and 1 to the station when used or destroyed.
United Stars2Deploy Starship3EventDiscard 3 cards from play to find Starship from anywhere and play it for free.
United Stars1Starhunter4Spaceship23Receives a +2 +2 counter each time in your draw phase.
United Stars2Hacker5Spaceship-3After first turn, can take control of enemy spaceship as long as this exist. If the spaceship gets destroyed it can take control of another ship.
United Stars1Indestructible Viper4Spaceship34Instead of being destroyed remains at 1 life and gets paralyzed.
United Stars3Resource ship2Spaceship13Instead of attack can be moved to be an extra station card.
United Stars3Scout4Spaceship25Instead of attack: you may draw a card.
United Stars2DuplicationXSpaceshipCopy card on table. It becomes an exact copy of that card including the amount of actions it cost to play it.
United Stars1Starship10Spaceship612Cost 1 less for each card you have in the table. Slow (each turn can either move or attack but not both).
United Stars2Death Ray, ChargedXMissileX-Attack value of X. Place on Starship. Starship can launch next turn instead of doing normal attack. Long distance. Damage goes through shield.
United Stars2Station Repair1DurationRepair 1 station damage each draw phase. Discard to repair 1 station damage.
United Stars2Release of EnergyXEventFor each X: draw 1 card or discard the top 2 cards of opponents draw pile.
United Stars2Time Travel Portal3Spaceship05In your draw phase add a counter to this card. Remove 3 counters to take an extra turn after your turn.
United Stars2Satellite1DurationDraw 1 extra card in your draw phase. Remove from play to draw 2 cards.
DeckCopiesImageTitleCostTypeAttackDefenseText

Control counting of deck sizes: The Terrans = 60, The Swarm = 60, United Stars = 60.


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