Deck | Copies | Image | Title | Cost | Type | Attack | Defense | Text |
The Terrans | 1 |  | The Exterminator | 5 | Spaceship | 5 | 7 | Slow (each turn can either move or attack but not both) |
The Terrans | 1 |  | The Dark Destroyer | 8 | Spaceship | 7 | 10 | Destroy any card when this enters play.
Slow (each turn can either move or attack but not both). |
The Terrans | 1 |  | Stormfalcon | 4 | Spaceship | 5 | 3 | Normal spaceship. |
The Terrans | 1 |  | Titan | 5 | Spaceship | 3 | 9 | Slow (each turn can either move or attack but not both) |
The Terrans | 2 |  | Explosive Missile | 2 | Missile | 4 | 2 | Normal missile. |
The Terrans | 1 |  | Fast Missile | 2 | Missile | 2 | 1 | Fast (can move the first turn). |
The Terrans | 2 |  | EMP Missile | 2 | Missile | 0 | 2 | Destroys any shield or paralyzes spaceship (turn the card and it cannot do anything until repaired). |
The Terrans | 1 |  | Nuclear Missile | 2 | Missile | 10 | 3 | Slow (each turn can either move or attack but not both).
Damage goes through shield. |
The Terrans | 2 |  | Full Attack | 2 | Duration | | | +1 attack value of your spaceships (not missiles or cannons). |
The Terrans | 2 |  | Good Karma | 2 | Duration | | | Draw 3 extra cards in your draw phase, then after your draw phase discard 1 card from your hand. |
The Terrans | 2 |  | Neutralization | 2 | Duration | | | No other duration card has any effect.
Remove from play to destroy another duration card. |
The Terrans | 2 |  | Over Capacity | 1 | Duration | | | You have no maximum hand size.
In your action phase you may look at and take to your hand bottom row station cards. |
The Terrans | 3 |  | Excellent work | 2 | Event | | | Put down this card as an extra station card.
[ OR ] Draw 3 cards. |
The Terrans | 1 |  | Supernova | 8 | Event | | | All cards except station cards are destroyed. Each player receives 3 station damage. |
The Terrans | 3 |  | Target Missed | 0 | Event | | | Play this card directly during enemy attack from spaceship (not collision, missile or cannon) to make the attack fail. |
The Terrans | 1 |  | Missiles Launched | 5 | Event | | | Find 2 missile cards (red cards) from your draw or discard pile and play them without cost. Shuffle the draw pile if searched. |
The Terrans | 2 |  | Perfect Plan | 2 | Event | | | Search for a card from the draw pile, discard pile or station cards and put it into your hand. Shuffle the draw pile if searched. |
The Terrans | 2 |  | Pursuiter | 1 | Spaceship | 2 | 1 | Can after first turn be sacrificed instead of attacking to deal 4 damage to target in same zone (collision). |
The Terrans | 1 |  | Grand Opportunity | 4 | Event | | | Draw 5 cards and then discard 1 card from your hand. |
The Terrans | 3 |  | Energy Shield | 3 | Defense | 0 | 5 | Protects base station. (You can only have one Energy Shield in play at the same time.) |
The Terrans | 1 |  | Defense Cannon | 1 | Defense | 4 | 1 | Normal cannon.
(Defense cards cannot move) |
The Terrans | 1 |  | Trigger-Happy Joe | 2 | Spaceship | 1 | 2 | Can attack 2 times per turn. |
The Terrans | 1 |  | Thunderbolt | 2 | Spaceship | 2 | 3 | Normal spaceship. |
The Terrans | 1 |  | The Gladiator | 2 | Spaceship | 3 | 2 | Normal spaceship. |
The Terrans | 1 |  | The Shade | 4 | Spaceship | 4 | 3 | The Shade can only be attacked if it attacked the previous turn. |
The Terrans | 1 |  | Hunter | 3 | Spaceship | 3 | 2 | Fast (can move the first turn). |
The Terrans | 1 |  | Small Repair Ship | 2 | Spaceship | 1 | 3 | Can instead of doing attack repair 1 station damage or 3 other damage.
Fast (can move the first turn). |
The Terrans | 1 |  | Big Repair Ship | 3 | Spaceship | 1 | 5 | Can instead of doing attack repair 1 station damage or 5 other damage. |
The Terrans | 4 |  | Luck | 0 | Event | | | Counter target card costing 2 or less.
[ OR ] Draw 2 cards. |
The Terrans | 2 |  | Battlestar | 3 | Spaceship | 2 | 4 | Normal spaceship. |
The Terrans | 2 |  | Avoid | 2 | Duration | | | Discard this card from table to counter card being played. |
The Terrans | 1 |  | Disturbing Sensor | 4 | Spaceship | 0 | 3 | · Enemy missiles can't move or attack.
· If opponent after draw phase has more than 1 card in hand, he or she discards a card. |
The Terrans | 2 |  | Fatal Error | X | Event | | | Destroy any card in play with action cost X. |
The Terrans | 1 |  | Deadly Sniper | 4 | Spaceship | 2 | 4 | Long distance shooter.
(Can after the first turn shoot targets in enemy zone from home zone) |
The Terrans | 2 |  | Discovery | 0 | Event | | | Draw 3 cards and the opponent draws 2 cards. [ OR ] Discard 1 card and the opponent discards 2 cards. |
The Terrans | 1 |  | The Liberator | 4 | Spaceship | 2 | 6 | Normal spaceship. |
The Terrans | 1 |  | Destiny Decided | 2 | Duration | | | You cannot play any card. The opponent can only play 1 card during their turn and this card cannot be an event (orange) card. |
The Terrans | 2 |  | Sabotage | 0 | Event | | | Opponent draws 1 card. See the cards from the opponents hand and then discard 1 card from hand or flipped station card. |
The Swarm | 3 |  | Carrier | 7 | Spaceship | 0 | 6 | Can after first turn, once per turn, send out 3 Drones (from discard and/or draw pile). The Drones are placed in the same zone as Carrier. |
The Swarm | 15 |  | Drone | 1 | Spaceship | 1 | 1 | If played from hand: you may draw a card. |
The Swarm | 4 |  | Toxic gas | 1 | Duration | | | Deal 1 damage to enemy station at the start of your draw phase. Shields protects but receives 2 damage instead of 1. |
The Swarm | 2 |  | Fusion Ship | 2 | Spaceship | 1 | 3 | After first turn instead of attack: Replace this and 2 spaceships in same zone by one spaceship from draw pile. |
The Swarm | 4 |  | Shield | 1 | Defense | 0 | 3 | Protects base station. (You can have several Shield in play at the same time.) |
The Swarm | 3 |  | Alien Missile | 1 | Missile | 5 | 1 | Slow (each turn can either move or attack but not both).
Damage goes through shield. |
The Swarm | 3 |  | Acid Projectile | 1 | Missile | 1 | 1 | If played from hand: you may draw a card. Fast (can move and be used the first turn). |
The Swarm | 3 |  | Paralyzer | 6 | Spaceship | 2 | 5 | If shooting a spaceship the target gets paralyzed (turn the card and it cannot do anything until repaired). |
The Swarm | 3 |  | Destroy Duration | 1 | Event | | | Destroy a duration card [ OR ] Draw 2 cards. |
The Swarm | 3 |  | Base Command Link | 2 | Duration | | | Draw 2 extra cards in your draw phase. |
The Swarm | 2 |  | Revive Procedure | 3 | Event | | | Bring back 1 or 2 cards from your discard to your hand. The total sum of the action cost of the card(s) chosen cannot be more than 6. |
The Swarm | 2 |  | Time Warp | 2 | Duration | | | Cards cost 3 more actions to play (affects both players). |
The Swarm | 2 |  | Repair Ship | 1 | Spaceship | 0 | 2 | Can repair 3 damage to spaceship or 1 damage to station. |
The Swarm | 1 |  | Disturbing Signals | 1 | Duration | | | Enemy missiles can't move or attack. |
The Swarm | 2 |  | Collision Skill | 3 | Duration | | | Your spaceships can now do collision instead of attack (your spaceship are destroyed in the attack) with 3 damage. |
The Swarm | 3 |  | Drone Leader | 4 | Spaceship | X | 5 | Attack value of X is equal to the number of Drone cards you have in play. |
The Swarm | 3 |  | Sacrifice | 1 | Event | | | Both players need to sacrifice a card in play (if they have). |
The Swarm | 2 |  | Nitro | 1 | Duration | | | Your spaceships are fast (they can move the first turn they enter play). |
United Stars | 1 |  | Mega Shield | 4 | Defense | 0 | 6 | Protects base station. Repair itself 3 damage each draw phase. |
United Stars | 3 |  | Repair Shield | 3 | Defense | 0 | 3 | Protects base station. Repair 5 damage, 1 damage to station [ OR ] discard to fully repair any spaceship anywhere. |
United Stars | 4 |  | Energy Source | 1 | Duration | | | Each draw phase gets 2 counters, remove counters in your action phase to receive extra actions. Starts with 2 counters. |
United Stars | 2 |  | Secret Deposit | 1 | Duration | | | In your action phase: hide cards from hand under this and/or pick up cards hidden. If destroyed cards return to hand. |
United Stars | 2 |  | Déjà Vu | 1 | Event | | | Take a card from your discard pile and put it to your hand. |
United Stars | 1 |  | Obstacles | 3 | Event | | | Players cannot draw and not mill until your next action phase. |
United Stars | 1 |  | Meteor Shower | 3 | Duration | | | 1 damage to everything in your draw phase. Remove from play to make 1 damage to everything (shield protects station). |
United Stars | 2 |  | Great Disturbance | 3 | Duration | | | Enemy duration cards does not work. |
United Stars | 2 |  | Surprise Attack | 1 | Event | | | 3 damage to a single spaceship. |
United Stars | 1 |  | Electrocution | 6 | Event | | | Paralyze all spaceships, destroys all shields and destroys all missiles. |
United Stars | 2 |  | Transformation | 2 | Event | | | Place on spacehip. In your next draw phase fully repair and then switch the attack and defense value of the spaceship. |
United Stars | 2 |  | Moment of Peace | 2 | Event | | | Attacks from spaceships and missiles are disabled until your next turn. |
United Stars | 4 |  | Orders Cancelled | 0 | Event | | | Counter a card, then discard a card. |
United Stars | 4 |  | Brilliance | 1 | Event | | | Draw 3 cards. Then from your hand discard 1 card and put another card on top of your draw pile. |
United Stars | 2 |  | Good Plan | 3 | Event | | | Look at the top 10 cards from your draw pile, place 2 cards to your hand and the rest to the bottom of your draw pile. |
United Stars | 2 |  | Cluster Nuke | 3 | Missile | 6 | 3 | Slow. Deals 2 damage extra to all cards in same zone and 1 to the station when used or destroyed. |
United Stars | 2 |  | Deploy Starship | 3 | Event | | | Discard 3 cards from play to find Starship from anywhere and play it for free. |
United Stars | 1 |  | Starhunter | 4 | Spaceship | 2 | 3 | Receives a +2 +2 counter each time in your draw phase. |
United Stars | 2 |  | Hacker | 5 | Spaceship | - | 3 | After first turn, can take control of enemy spaceship as long as this exist. If the spaceship gets destroyed it can take control of another ship. |
United Stars | 1 |  | Indestructible Viper | 4 | Spaceship | 3 | 4 | Instead of being destroyed remains at 1 life and gets paralyzed. |
United Stars | 3 |  | Resource ship | 2 | Spaceship | 1 | 3 | Instead of attack can be moved to be an extra station card. |
United Stars | 3 |  | Scout | 4 | Spaceship | 2 | 5 | Instead of attack: you may draw a card. |
United Stars | 2 |  | Duplication | X | Spaceship | | | Copy card on table. It becomes an exact copy of that card including the amount of actions it cost to play it. |
United Stars | 1 |  | Starship | 10 | Spaceship | 6 | 12 | Cost 1 less for each card you have in the table. Slow (each turn can either move or attack but not both). |
United Stars | 2 |  | Death Ray, Charged | X | Missile | X | - | Attack value of X. Place on Starship. Starship can launch next turn instead of doing normal attack. Long distance. Damage goes through shield. |
United Stars | 2 |  | Station Repair | 1 | Duration | | | Repair 1 station damage each draw phase. Discard to repair 1 station damage. |
United Stars | 2 |  | Release of Energy | X | Event | | | For each X: draw 1 card or discard the top 2 cards of opponents draw pile. |
United Stars | 2 |  | Time Travel Portal | 3 | Spaceship | 0 | 5 | In your draw phase add a counter to this card. Remove 3 counters to take an extra turn after your turn. |
United Stars | 2 |  | Satellite | 1 | Duration | | | Draw 1 extra card in your draw phase.
Remove from play to draw 2 cards. |
Deck | Copies | Image | Title | Cost | Type | Attack | Defense | Text |
Control counting of deck sizes: The Terrans = 60, The Swarm = 60, United Stars = 60.