The Space War

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Display cards from deck: The Terrans, The Swarm, United Stars, All cards

DeckCopiesImageNameCostTypeAttackDefenseText
The Terrans1The Exterminator5Spaceship57Slow (each turn can either move or attack but not both)
The Terrans1The Dark Destroyer8Spaceship710When played: destroy any card in play. Slow (each turn can either move or attack but not both).
The Terrans1Stormfalcon4Spaceship53No special abilities.
The Terrans1Titan5Spaceship39Slow (each turn can either move or attack but not both)
The Terrans2Explosive Missile2Missile42No special abilities.
The Terrans1Fast Missile2Missile21Fast (can move the first turn).
The Terrans2EMP Missile2Missile03Can destroy a shield, or paralyze a spaceship (turn the card sideways and it cannot do anything until repaired).
The Terrans1Nuclear Missile2Missile103Slow (each turn can either move or attack but not both). Damage goes through shield.
The Terrans1Full Attack2DurationYour spaceships (not missiles or cannons) gain +1 attack value.
The Terrans2Good Karma2DurationWhen played and after each of your draw phase: draw 3 cards, then discard 2 cards.
The Terrans2Neutralization2DurationAll other duration cards have no effect. Discard from play: destroy any duration card.
The Terrans2Corrupted Outpost1DurationAt the start of each draw phase, that player discards a card or takes 2 station damage if they can’t.
The Terrans3Excellent work2EventPlace this card as an extra station card. [ OR ] Draw 3 cards.
The Terrans1Supernova7EventDestroy all non-station cards. Deal 3 station damage to the opponent; if the game continues, deal 3 to your own station.
The Terrans3Target Missed0EventPlay during an enemy attack: that attack fails. Missiles are destroyed after attack as normal.
The Terrans1Missiles Launched6EventSearch for 2 missile cards (red cards) you own from anywhere and put them into play.
The Terrans2Perfect Plan2EventSearch for a card you own from anywhere (draw pile, discard pile or station cards) and put it into your hand.
The Terrans2Pursuiter1Spaceship21Slow ability: destroy itself to deal 4 damage to a target in the same zone (collision).
The Terrans1Grand Opportunity4EventDraw 5 cards, then discard 1 card from your hand. This turn you have no maximum hand size.
The Terrans3Energy Shield3Defense05Protects your station. (You can only have one Energy Shield in play at the same time.)
The Terrans2Defense Cannon1Defense31Cannot move. Can only be attacked if the owner has at least 3 station damage.
The Terrans1Trigger-Happy Joe2Spaceship12Can attack twice per turn.
The Terrans1Thunderbolt2Spaceship23No special abilities.
The Terrans1The Gladiator2Spaceship32No special abilities.
The Terrans1The Shade4Spaceship43The Shade can only be attacked if it attacked the previous turn.
The Terrans1Hunter3Spaceship32Fast (can move the first turn).
The Terrans1Small Repair Ship2Spaceship03Ability (instead of attack): repair 1 station damage or 3 other damage. Fast (can move the first turn).
The Terrans1Big Repair Ship3Spaceship15Ability (instead of attack): repair 1 station damage or 5 other damage.
The Terrans3Luck0EventCounter a card that cost 2 or less. Opponent may draw and discard a card.
The Terrans2Battlestar3Spaceship24No special abilities.
The Terrans2Avoid2DurationDiscard from play any time: counter a card being played.
The Terrans1Disturbing Sensor4Spaceship03Enemy missiles can’t move or attack. After the opponent’s draw phase, they discard a card if they have more than one card in hand.
The Terrans2Fatal ErrorXEventDestroy a card in play with action cost X-1.
The Terrans1Deadly Sniper4Spaceship24Long distance shooter. (Can after being in play one turn attack any target from Home Zone)
The Terrans3Discovery0EventDraw 2 cards and the opponent draws 1 card. [OR] The opponent discards a card at random.
The Terrans1The Liberator4Spaceship36No special abilities.
The Terrans1Destiny Decided2DurationEvent (orange) cards can’t be played. At the end of your draw phase: discard a card.
The Terrans2Sabotage0EventOpponent draws a card. Look at their hand, then discard a card from it or destroy a flipped station card.
The Swarm2Carrier7Spaceship06Slow ability: send out 3 Drones from anywhere. Put them into play in the same zone as Carrier.
The Swarm15Drone1Spaceship11If played from hand: you may draw a card.
The Swarm4Toxic Gas1DurationIn your draw phase: Deal 1 damage to the enemy station. If a shield prevents this damage, it takes 2 damage instead.
The Swarm2Fusion Ship2Spaceship13Slow ability: discard from play with 2 other spaceships you own to put a spaceship from anywhere into play.
The Swarm3Shield1Defense03Protects your station. You can have several Shield in play at the same time.
The Swarm2Alien Missile1Missile61Slow (each turn can either move or attack but not both). Damage goes through shield.
The Swarm4Acid Projectile1Missile11If played from hand: you may draw a card. Fast (can move the first turn).
The Swarm3Paralyzer5Spaceship25If attacking a spaceship: target also gets paralyzed. If attacking a shield: target gets destroyed.
The Swarm3Destroy Duration1EventDestroy a duration card.
The Swarm3Base Command Link2DurationDuring your draw phase: draw 2 extra cards.
The Swarm2Revive Procedure2EventReturn any number of spaceship cards with total combined action cost of 4 or less from your discard pile to your hand.
The Swarm2Time Warp2DurationCards cost 3 additional actions to play. (Affects both players.)
The Swarm2Repair Ship1Spaceship02Ability (instead of attack): repair 1 station damage or 3 other damage.
The Swarm2Disturbing Signals1DurationEnemy missiles can’t move or attack.
The Swarm2Collision Skill2DurationYour spaceships may perform a collision instead of attacking. If they do, destroy that spaceship and deal 3 damage.
The Swarm3Drone Leader4SpaceshipX5Attack value of X is equal to the number of Drone cards you have in play. Fast (can move the first turn).
The Swarm4Sacrifice1EventDiscard a card from play to select 2 other cards in play. Opponent chooses which one of them is destroyed.
The Swarm2Nitro1DurationYour spaceships are fast (they can move the first turn they enter play).
United Stars1Death Ray Cannon3Spaceship010During your draw phase: receives 2 counters. Ability: replace counters with Death Ray from anywhere, X = counters.
United Stars2Mega Shield4Defense06Protects your station. During your draw phase: repair itself 2 damage.
United Stars2Repair Shield3Defense03Protects your station. Ability: Repair 1 station damage [ OR ] discard from play to fully repair any spaceship anywhere.
United Stars3Energy Source2DurationDuring your draw phase: receives 3 counters. Remove counters during your action phase to get extra actions. Starts with 1 counter.
United Stars2Extra Deposit1DurationYou have no maximum hand size. During your action phase you may look at and put any of your third row station cards to your hand.
United Stars2Déjà Vu1EventChoose two cards from your discard pile (or one if you have only one). The opponent chooses one of them to put into your hand.
United Stars3Fate0EventCounter a card that cost 1 or 0.
United Stars1Meteor Shower3DurationDuring your draw phase: deal 2 damage to everything. Shields prevents station damage but takes an additional 2 damage.
United Stars2Great Disturbance3DurationOpponent’s duration cards have no effect. Discard from play: destroy a duration card and all duration cards in opponent’s hand.
United Stars2Ambush0EventDeal 3 damage to a spaceship or missile [ OR ] destroy a paralyzed spaceship.
United Stars1Electrocution6EventParalyze all spaceships, destroy all shields and destroy all missiles.
United Stars1Transformation1DurationDiscard from play during another action phase: repair and then switch the attack and defense value of one of your spaceships.
United Stars2Moment of Peace2DurationSpaceships and missiles can’t move or attack. During your draw phase: destroy it if it has a counter else add a counter to it.
United Stars3Cancel0EventDiscard a card from hand to counter a card.
United Stars3Brilliance1EventDraw 3 cards. Then discard 1 card and put another card from your hand on top of your draw pile.
United Stars2Great Plan2EventLook at the top 8 cards of your draw pile. Place 2 of them to your hand and the rest to the bottom of your draw pile in random order.
United Stars1Cluster Nuke3Missile63Slow. Deals 2 extra damage to all cards in same zone and 1 to the station when used or destroyed.
United Stars2Deploy Starship2EventDestroy 3 of your cards in play to search for Starship from anywhere and put it into play.
United Stars2Starhunter4Spaceship23During your draw phase: add two +1/+1 counters. Damage removes counters and counters removes damage.
United Stars1Hacker5Spaceship04Slow ability: select one spaceship or missile of the opponent. Take control of it until end of turn.
United Stars1Indestructible Viper4Spaceship34Instead of being destroyed by damage (not event cards) remains at 1 life and gets paralyzed.
United Stars2Resource ship2Spaceship13Ability (instead of attack): remove from play to be an extra station card.
United Stars3Scout4Spaceship25Ability (instead of attack): draw a card.
United Stars2DuplicationXSpaceshipWhen played, Duplication enters play as a copy of another card you own in play.
United Stars2Starship9Spaceship312Slow. Can attack twice per turn. Ability: get Death Ray from anywhere to your hand.
United Stars1Death RayXMissileX-Place on Starship. Can be launched next turn instead of normal attack. Long distance. Damage goes through shield.
United Stars2Station Repair1DurationIn your draw phase: repair 1 station damage or 2 damage to a spaceship in your Home Zone. Discard from play: repair 2 station damage.
United Stars1Release of EnergyXEventRepeat X times: choose one - draw a card, or discard the top two cards of an opponent’s draw pile.
United Stars2Time Travel Portal3Spaceship06During your draw phase: receives a counter. Ability: remove 3 counters to take an extra turn after this one.
United Stars3Satellite1DurationDuring your draw phase: draw 1 extra card. Discard from play at any time: draw 2 cards.
United Stars1Obstacles2DurationPlayers cannot add station cards.
United Stars2Return0EventReturn a flipped station card or a non-defense card with action cost 3 or less to its owner’s hand. Reveal your hand.
DeckCopiesImageNameCostTypeAttackDefenseText

Control counting of deck sizes: The Terrans = 60, The Swarm = 60, United Stars = 60.

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