| Name | Disturbing Sensor |
|---|---|
| Cost | 4 |
| Type | Spaceship |
| Attack | 0 |
| Defense | 3 |
| Deck | The Terrans |
| Copies | 1 |
| Text | Enemy missiles can’t move or attack. Ability: force opponent to discard a random card. |
| Artist | Luca Oleastri |
"The signal doesn't just jam their radar; it jams their resolve. By the time they realize they're blind, they've already lost the will to fight."
A master of psychological and electronic warfare, the Disturbing Sensor is the ultimate tool for disruption. It doesn't need to fire a single shot to cripple an entire fleet's coordination by flooding frequencies with high-intensity chaotic resonance.


Playing Discovery when you have Disturbing Sensor on the table and forcing the opponent to discard a total of 3 cards after drawing can really affect the game in your favor.
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Print of https://thespacewar.com/cards/disturbing-sensor