| Name | Nuclear Missile |
|---|---|
| Cost | 2 |
| Type | Missile |
| Attack | 10 |
| Defense | 3 |
| Deck | The Terrans |
| Copies | 1 |
| Text | Slow (each turn can either move or attack but not both). Excess damage goes through shields. |
| Artist | Gabriel Stiernström |
Excellent against big spaceships. Can of course also be used aggressively but tends to get destroyed before being able to hit the opponent's station and winning the game, but in any case good to put extra pressure in your attack.






The shield absorbs damage equal to its remaining defense, and any excess damage is dealt to the enemy station. For example, if Nuclear Missile attacks a shield with 4 defense remaining, the shield is destroyed and the remaining 6 damage is dealt to the enemy station.
I have been considering to add the following rule to this card but have not done so in order to not make the game more complicated:
"If destroyed deals 1 damage to all targets in the same zone."
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Print of https://thespacewar.com/cards/nuclear-missile