The Space War

Card Game

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The Terrans

The Terrans is the original deck for The Space War. It is a balanced deck with spaceships, missiles, defenses, and tactical cards for many different situations.

The Terrans rely on adaptable technology, powerful warships, and experienced commanders to defend humanity and defeat their enemies.

Commanders

You choose your commander at the beginning of the game after you have established your start hand. Each commander gives you a unique power or ability.

Spaceship Cards

These can move and attack. Sometimes they have special abilities.

Card: The Dark DestroyerCard: The ExterminatorCard: StormfalconCard: TitanCard: PursuiterCard: Trigger-Happy JoeCard: ThunderboltCard: The GladiatorCard: The ShadeCard: HunterCard: Small Repair ShipCard: Big Repair ShipCard: BattlestarCard: Disturbing SensorCard: Deadly SniperCard: The Liberator

Event Cards

Playing an event card means that something happens a single time. The card gets placed directly in the discard pile.

Card: Excellent workCard: SupernovaCard: Target MissedCard: Missiles LaunchedCard: Perfect PlanCard: Grand OpportunityCard: LuckCard: Fatal ErrorCard: DiscoveryCard: Sabotage

Duration Cards

These cards stay on the table and alter the game in some way. The action cost of the card has to be paid each turn for it to remain in play.

Card: Full AttackCard: Good KarmaCard: NeutralizationCard: Corrupted OutpostCard: AvoidCard: Destiny Decided

Missile Cards

More powerful and quicker than spaceships, but they are destroyed when hitting their target.

Card: Explosive MissileCard: Fast MissileCard: EMP MissileCard: Nuclear Missile

Defense Cards

These defend your space station and cannot move.

Card: Energy ShieldCard: Defense Cannon

Complete card list in table format can be found here.

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Print of https://thespacewar.com/the-terrans